;; Tree.dir the catalog definition file for DeltaChrome and GammaChrome
;; for S3 Graphics, it defines the item structure that
;; appears in the tree control.
;;
;; STRUCTURE:
;;	The file is divided into sections (Categories).  Each section header
;;	is followed by a list of indented items that will be in that section.
;;	The order of items is controlled by their order in this file.
;;	Indentation can be used to specify whether an item is a top-level
;;	item or a child item.
;;
;;	Notes: Indentation is needed, it indicate the hiberarchy. for example:
;;              item a
;;                     item b
;;      	means item b belongs item a. in other word, item a is the parent,
;;		item b is the child. Use tab key to indent, don't use space to indent.
;;
;; ITEMS:
;;	There are 4 kinds of items:
;;	1) Category.  A string enclosed with square brackets [] is the name
;;		of a category.  Currently, this string is the exact string
;;		that will appear in the application;  that is, this string
;;		is not localized.
;;		Category localization will based S3CmdUtility class, In S3CmdUtility
;;		class we will get localized text from chrome3.cfg file.
;;
;;	2) Singled fixed utility.  This is a hardcoded (non-localized) string
;;		from a list of possible utilities.  Case insensitive.  Note that
;;		an item with name "gamma2" is considered a match for "gamma".
;;			"cfg3d"		loads S3Config3D
;;			"power"		loads S3PowerWise
;;			"display"	loads S3Display
;;			"overlay"	loads S3ColorPlus
;;			"gamma"		loads S3Gamma Plus
;;			"info"		loads S3Info Plus
;;			"rotation"	loads S3Rotate
;;			"chromo"	loads S3Chromo
;;			"reflock"	loads S3RefreshLock
;;			"thermal"	loads S3Thermal
;;			"turbo"		loads S3Turbo
;;	3) Wildcard items.  This is a string with a wildcard (*) that can match
;;		any number of items of the same type.  For example, "*DisplayUnit:*"
;;		will add all valid display names (such as "1. <edid name of Display1>")
;;	Notes: "*DisplayUnit:*" is not the only option, we have other options,
;;		for example: "*Display &*", "*Dev-*", "*Rotate*", "*Skin-*".
;;		We treated a bundle of utilities, whose id name is like "*DisplayUnit:*"
;;		as one group of utility.
;;
;;	4) [-] means to insert a menu separator.
;;
;; Icons:
;; Each item can define it's own icons, By adding {icon file name} at the end of the item.
;;
;; Comments:
;; A line start with ";" will be treated as comments.

;;[MyFaviorites]{favor.ico}
	;;Rotation{rotatebasic.ico}
	;;Skin Manager{skin.ico}
[Basic]
	Display
	Overlay
	Gamma
[Advanced]
	Cfg3d
	Rotation
	Chromo
	RefLock
	Power
	Thermal
	Turbo
	Hybrid
	MultiChrome
	ConfigStereo
	hotkey2
	Info
*DisplayUnit:*
